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author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-08-06 16:26:47 -0600 |
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committer | Keith Whitwell <keith@tungstengraphics.com> | 2008-09-23 17:33:49 -0700 |
commit | eda291e316601d2ebf9834c290686854ea857aec (patch) | |
tree | 54b703904e1f5dc35aebc4b91944abf6dd21696c /configure.ac | |
parent | bda6ad273d17efbe69a2a0599595cd4d50617cc3 (diff) |
mesa: glsl: fix a number of glUniform issues
Additional error checking.
Allow setting elements of uniform arrays. This involves encoding both
a uniform location and a parameter offset in the value returned by
glGetUniformLocation().
Limit glUniform[if]v()'s count to the size of the uniform array.
When setting bool-valued uniforms, convert all float/int values to 0 or 1.
Diffstat (limited to 'configure.ac')
0 files changed, 0 insertions, 0 deletions