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author | Ian Romanick <[email protected]> | 2012-08-13 10:27:33 -0700 |
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committer | Ian Romanick <[email protected]> | 2012-08-14 14:39:33 -0700 |
commit | f241ffd48c2063557461f5b7bb2dea0b744b8bef (patch) | |
tree | 746d191327d35808943c3eea4096c0f80e77a9b0 /configs | |
parent | e2370bcc1ddde84d5d1ff676c29638645cb21731 (diff) |
mesa: Add skeleton implementations of glInvalidateBuffer{Sub,}Data
These are part of GL_ARB_invalidate_subdata (but not OpenGL ES 3.0).
v2: Use _mesa_bufferobj_mapped instead of testing
gl_buffer_object::Pointer as suggested by Brian. Also use
_mesa_is_desktop_gl as suggested by Ken.
v3: Add a comment by the map subrange / discard range overlap test and
fix an off-by-one error noticed by Ken.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'configs')
0 files changed, 0 insertions, 0 deletions