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authorTom Stellard <[email protected]>2011-05-12 23:13:21 -0700
committerTom Stellard <[email protected]>2011-10-14 18:30:14 -0700
commit163629fd05166b78d70c2c26f4a922b296e8999d (patch)
tree81c7020a49c5c1a7f8ba7c5e91b2a8321e7cbf5a /configs
parent51fe9994bdec1625a27e12216d492916e64ab622 (diff)
r300/compiler: Implement the texture semaphore
The texture semaphore allows for prefetching of texture data. On my RV515, this increases the FPS of Lightsmark by 33% (This is with the reg_rename pass enabled, which is enabled in the next commit). There is a new env variable now called RADEON_TEX_GROUP, which allows you to specify the maximum number of texture lookups to do at once. The default is 8, but different values could produce better results for various application / card combinations.
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