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authorEric Anholt <[email protected]>2012-12-06 10:15:08 -0800
committerEric Anholt <[email protected]>2012-12-11 10:13:15 -0800
commitbeafced21c3c11315a8b94f20508562729453175 (patch)
tree72e4c1b18972ac7f05310eab9a0515cf7e1f61d4 /configs
parentd5016495cc1b50b1673d0d3ab8e6af8249b071d5 (diff)
i965/fs: Improve performance of shaders that start out with a discard.
I had tried this in the past, but ran into trouble with applications that sample from undiscarded pixels in the same subspan. To fix that issue, only jump to the end for an entire subspan at a time. Improves GLbenchmark 2.7 (1024x768) performance by 7.9 +/- 1.5% (n=8). v2: Drop the br variable in the jump instruction -- if I ever do jumps pre-gen6, it'll be a different code block anyway since we don't have HALT until gen6. Reviewed-by: Kenneth Graunke <[email protected]>
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