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authorMarek Olšák <[email protected]>2011-05-09 18:18:56 +0200
committerMarek Olšák <[email protected]>2011-05-09 20:01:58 +0200
commit801fbdf286bed58435ca3a9008104b098717ed9b (patch)
tree7a284aa659b76d32f96c1da1d2d7ba6334b76a6f /configs/linux-fbdev
parent39be542f734f5725108f3e0223a9d748033b4735 (diff)
mesa: document instructions ir_to_mesa emits
GLSL stopped using: BRA, EXP, LOG, LRP, NRM3, NRM4, XPD. GLSL started using: KIL, SCS, SSG, SWZ. (omg why SWZ? isn't proc_src_register flexible enough?) GLSL doesn't use these opcodes some Radeons do support: ARR, DP2A, DST, LRP, XPD. These opcodes are now unused: AND, NOT, NRM3, NRM4, OR, XOR. (plus maybe the NV extensions which are unused by Gallium) In addition to that, we don't use two-dimensional indirect addressing, which the Mesa IR can do.
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