diff options
author | Benjamin Franzke <[email protected]> | 2012-01-24 20:38:01 +0100 |
---|---|---|
committer | Benjamin Franzke <[email protected]> | 2012-01-26 10:07:11 +0100 |
commit | 8b902056d53e0e14f7d58ac7f95091ab06abc72e (patch) | |
tree | 5910a2c884eb8cecf8d91943bea1874798689cf5 /configs/default | |
parent | dc435ae774b1deed3d00b7c7d33133c08b626737 (diff) |
automake: src/egl/wayland
So we can use the wayland scanner makro, which is way
better than our previous runtime-pkgconfig hack.
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'configs/default')
-rw-r--r-- | configs/default | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/configs/default b/configs/default index 7e1aceb6b17..43cb51076c0 100644 --- a/configs/default +++ b/configs/default @@ -62,7 +62,6 @@ GLESv1_CM_LIB = GLESv1_CM GLESv2_LIB = GLESv2 VG_LIB = OpenVG GLAPI_LIB = glapi -WAYLAND_EGL_LIB = wayland-egl # Library names (actual file names) GL_LIB_NAME = lib$(GL_LIB).so @@ -74,7 +73,6 @@ GLESv1_CM_LIB_NAME = lib$(GLESv1_CM_LIB).so GLESv2_LIB_NAME = lib$(GLESv2_LIB).so VG_LIB_NAME = lib$(VG_LIB).so GLAPI_LIB_NAME = lib$(GLAPI_LIB).so -WAYLAND_EGL_LIB_NAME = lib$(WAYLAND_EGL_LIB).so # globs used to install the lib and all symlinks GL_LIB_GLOB = $(GL_LIB_NAME)* @@ -86,7 +84,6 @@ GLESv1_CM_LIB_GLOB = $(GLESv1_CM_LIB_NAME)* GLESv2_LIB_GLOB = $(GLESv2_LIB_NAME)* VG_LIB_GLOB = $(VG_LIB_NAME)* GLAPI_LIB_GLOB = $(GLAPI_LIB_NAME)* -WAYLAND_EGL_LIB_GLOB = $(WAYLAND_EGL_LIB_NAME)* DRI_CFLAGS = $(CFLAGS) DRI_CXXFLAGS = $(CXXFLAGS) @@ -134,7 +131,6 @@ GLESv1_CM_LIB_DEPS = $(EXTRA_LIB_PATH) -lpthread GLESv2_LIB_DEPS = $(EXTRA_LIB_PATH) -lpthread VG_LIB_DEPS = $(EXTRA_LIB_PATH) -lpthread GLAPI_LIB_DEPS = $(EXTRA_LIB_PATH) -lpthread -WAYLAND_EGL_LIB_DEPS = $(EXTRA_LIB_PATH) -lwayland-client -ldrm # Program dependencies - specific GL libraries added in Makefiles X11_LIBS = -lX11 @@ -179,6 +175,3 @@ GLESv2_PC_CFLAGS = VG_PC_REQ_PRIV = VG_PC_LIB_PRIV = VG_PC_CFLAGS = -WAYLAND_EGL_PC_REQ_PRIV = -WAYLAND_EGL_PC_LIB_PRIV = -WAYLAND_EGL_PC_CFLAGS = |