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authorBrian Paul <[email protected]>2009-03-11 13:06:13 -0600
committerBrian Paul <[email protected]>2009-03-11 13:13:17 -0600
commit04465bb6df5a9845425a9c163ef3869019376374 (patch)
treed5861e4c9476a33898af4b18c423e98fbcca1cab /configs/config.mgw
parentb6b198ea1b52601d2b9acc210ed9a8727b59146a (diff)
i965: fix lock-ups when GLSL program wrote to gl_FragDepth
It seems the code that set up the FB_WRITE message was incomplete in this case. The number of payload registers was wrong and that caused a hang. It would be good to have a second set of eyes take a look at this...
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