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authorChad Versace <[email protected]>2011-01-27 01:40:31 -0800
committerChad Versace <[email protected]>2011-01-26 16:37:45 -0800
commitaddae33d6b8574971b82283ab890524480054a1d (patch)
tree1f99ad494c12d4437636e5ade2fd482902339526 /configs/beos
parentbc04d244f5a86fd7085e3d648949413e2d2ec797 (diff)
glsl: Raise linking error if gl_FragDepth layout is inconsistent
From the AMD_conservative_depth spec: If gl_FragDepth is redeclared in any fragment shader in a program, it must be redeclared in all fragment shaders in that program that have static assignments to gl_FragDepth. All redeclarations of gl_FragDepth in all fragment shaders in a single program must have the same set of qualifiers.
Diffstat (limited to 'configs/beos')
0 files changed, 0 insertions, 0 deletions