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author | Ian Romanick <[email protected]> | 2016-06-27 15:21:21 -0700 |
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committer | Ian Romanick <[email protected]> | 2016-07-19 12:19:29 -0700 |
commit | a2379e44aa7752c2a1fae42c8a8a6e8e2fb84e87 (patch) | |
tree | dd5d49dd188524060ea13a0c3b840a721fe60627 /common.py | |
parent | 1b5477668a7b1c448f64a69fbb488bcf47c3e029 (diff) |
glsl: Add lowering pass for ir_bin_imul_high
This isn't the lowering pass you want. Most GPUs that can support GLSL
1.30 have a multiply unit that can do something more interesting than
32x32->32. Many have 32x16->48. Any GPU that does, should do the
lowering in the backend. This is just the thing that will always work.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'common.py')
0 files changed, 0 insertions, 0 deletions