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authorPaul Berry <[email protected]>2013-02-19 07:31:16 -0800
committerPaul Berry <[email protected]>2013-08-23 11:03:34 -0700
commit16512ba70d5a9b4645508030acf1572ee7c660a3 (patch)
tree44bbd4d7a442d13ee15bd50eef87374dd8a5eaee /common.py
parent35bdd552d5beb31e9b8319986c8f78d762c1228c (diff)
i965/gs: add GS visitors.
This patch introduces the vec4_gs_visitor class, which translates geometry shaders from GLSL IR to back-end opcodes. This class is derived from vec4_visitor (which is also the base class for vec4_vs_visitor), so as a result most of the back end code is shared. The only parts that differ are: - Geometry shaders use a different input payload organization, since the inputs need to match up with the outputs of the previous pipeline stage (vec4_gs_visitor::setup_payload() and vec4_gs_visitor::setup_varying_inputs()). - Geometry shader input array dereferences need a special stride computation, since all geometry shader inputs are interleaved into one giant array (vec4_gs_visitor::compute_array_stride()). - There are no geometry shader system values (vec4_gs_visitor::make_reg_for_system_value()). - At the beginning of a geometry shader, extra data in R0 needs to be zeroed out, and a vertex counter needs to be initialized (vec4_gs_visitor::emit_prolog()). - When EmitVertex() appears in the shader, the current contents of output variables need to be emitted to the URB, and the vertex counter needs to be incremented (vec4_gs_visitor::visit(ir_emit_vertex *)). - When generating a URB_WRITE message to output vertex data, the current state of the vertex counter needs to be used to store a write offset in the message header (vec4_gs_visitor::emit_urb_write_header()). - The URB_WRITE message that outputs vertex data needs to be sent using GS_OPCODE_URB_WRITE, since VS_OPCODE_URB_WRITE would overwrite the offsets in the message header (vec4_gs_visitor::emit_urb_write_opcode()). - At the end of a geometry shader, the final vertex count needs to be delivered using a URB WRITE message (vec4_gs_visitor::emit_thread_end()). - EndPrimitive() functionality is not implemented yet (vec4_gs_visitor::visit(ir_end_primitive *)). - There is no support for assembly shaders (vec4_gs_visitor::emit_program_code()). v2: Make num_input_vertices const. Refer to registers as rN rather than gN, for consistency with the PRM. Fix misspelling. Improve comment in the ir_emit_vertex visitor explaining why we emit vertices inside a conditional. Enclose the conditional code in the ir_emit_vertex visitor between curly braces. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
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