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author | Paul Berry <[email protected]> | 2013-02-19 07:31:16 -0800 |
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committer | Paul Berry <[email protected]> | 2013-08-23 11:03:34 -0700 |
commit | 16512ba70d5a9b4645508030acf1572ee7c660a3 (patch) | |
tree | 44bbd4d7a442d13ee15bd50eef87374dd8a5eaee /common.py | |
parent | 35bdd552d5beb31e9b8319986c8f78d762c1228c (diff) |
i965/gs: add GS visitors.
This patch introduces the vec4_gs_visitor class, which translates
geometry shaders from GLSL IR to back-end opcodes.
This class is derived from vec4_visitor (which is also the base class
for vec4_vs_visitor), so as a result most of the back end code is
shared. The only parts that differ are:
- Geometry shaders use a different input payload organization, since
the inputs need to match up with the outputs of the previous
pipeline stage (vec4_gs_visitor::setup_payload() and
vec4_gs_visitor::setup_varying_inputs()).
- Geometry shader input array dereferences need a special stride
computation, since all geometry shader inputs are interleaved into
one giant array (vec4_gs_visitor::compute_array_stride()).
- There are no geometry shader system values
(vec4_gs_visitor::make_reg_for_system_value()).
- At the beginning of a geometry shader, extra data in R0 needs to be
zeroed out, and a vertex counter needs to be initialized
(vec4_gs_visitor::emit_prolog()).
- When EmitVertex() appears in the shader, the current contents of
output variables need to be emitted to the URB, and the vertex
counter needs to be incremented
(vec4_gs_visitor::visit(ir_emit_vertex *)).
- When generating a URB_WRITE message to output vertex data, the
current state of the vertex counter needs to be used to store a
write offset in the message header
(vec4_gs_visitor::emit_urb_write_header()).
- The URB_WRITE message that outputs vertex data needs to be sent
using GS_OPCODE_URB_WRITE, since VS_OPCODE_URB_WRITE would overwrite
the offsets in the message header
(vec4_gs_visitor::emit_urb_write_opcode()).
- At the end of a geometry shader, the final vertex count needs to be
delivered using a URB WRITE message
(vec4_gs_visitor::emit_thread_end()).
- EndPrimitive() functionality is not implemented yet
(vec4_gs_visitor::visit(ir_end_primitive *)).
- There is no support for assembly shaders
(vec4_gs_visitor::emit_program_code()).
v2: Make num_input_vertices const. Refer to registers as rN rather
than gN, for consistency with the PRM. Fix misspelling. Improve
comment in the ir_emit_vertex visitor explaining why we emit vertices
inside a conditional. Enclose the conditional code in the
ir_emit_vertex visitor between curly braces.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'common.py')
0 files changed, 0 insertions, 0 deletions