diff options
author | Liviu Prodea <[email protected]> | 2018-10-24 11:08:35 +0100 |
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committer | Jose Fonseca <[email protected]> | 2018-10-24 11:10:17 +0100 |
commit | d99fda17c8318af96158edc18f7532f049b4304e (patch) | |
tree | 05e2e994f502f8d0dfed57e8ca567cd216f62adf /common.py | |
parent | 6c56c1fbd43e4f45c55684e5e2650a9cee4c5ba6 (diff) |
scons: Put to rest zombie texture_float build option.
I found a remnant of texture_float build option that wasn't removed in
commit 66673bef941af344314fe9c91cad8cd330b245eb
This patch removes it.
Cc: [email protected]
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'common.py')
-rw-r--r-- | common.py | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/common.py b/common.py index f4f2bb44c1c..be3ccfc9fa3 100644 --- a/common.py +++ b/common.py @@ -105,9 +105,6 @@ def AddOptions(opts): opts.Add(BoolOption('debug', 'DEPRECATED: debug build', 'yes')) opts.Add(BoolOption('profile', 'DEPRECATED: profile build', 'no')) opts.Add(BoolOption('quiet', 'DEPRECATED: profile build', 'yes')) - opts.Add(BoolOption('texture_float', - 'enable floating-point textures and renderbuffers', - 'no')) opts.Add(BoolOption('swr', 'Build OpenSWR', 'no')) if host_platform == 'windows': opts.Add('MSVC_VERSION', 'Microsoft Visual C/C++ version') |