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author | Wladimir J. van der Laan <[email protected]> | 2016-12-07 12:59:54 +0000 |
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committer | Christian Gmeiner <[email protected]> | 2017-01-31 09:28:28 +0100 |
commit | 658568941d5e232d690e1ffbcddbd6ea9685693a (patch) | |
tree | 313d3b55a913085d4c0817f7dc34422ae77a8c11 /common.py | |
parent | 82fe240a9912d78bc2eec513c1139c918c5f189f (diff) |
etnaviv: Cannot render to rb-swapped formats
Exposing rb swapped (or other swizzled) formats for rendering would
involve swizzing in the pixel shader. This is not the case at the
moment, so reject requests for creating such surfaces.
(GPUs that need an extra resolve step anyway due to multiple pixel
pipes, such as gc2000, might also do this swap in the resolve operation.
But this would be tricky to keep track of)
CC: <[email protected]>
Signed-off-by: Wladimir J. van der Laan <[email protected]>
Acked-by: Christian Gmeiner <[email protected]>
Diffstat (limited to 'common.py')
0 files changed, 0 insertions, 0 deletions