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author | Kenneth Graunke <[email protected]> | 2016-03-08 20:00:06 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2016-03-10 11:23:52 -0800 |
commit | 9ea00c6f6b2924befe41f6ef55244e6aa20c702a (patch) | |
tree | 9448fda5e8b42b3cfb9b74065187c351194cab56 /common.py | |
parent | e032e4ad5a3f73dffb1a8babcfd333954a574ffa (diff) |
i965: Set a proper _BaseFormat for window system renderbuffers in ES.
intel_alloc_private_renderbuffer_storage did:
rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
Unfortunately, internalFormat was usually an unsized format (such as
GL_DEPTH_COMPONENT). In OpenGL ES, _mesa_base_fbo_format() refuses to
accept unsized formats, and returns 0 rather than a real base format.
This meant that we ended up with a completely bogus rb->_BaseFormat for
window system buffers on OpenGL ES. All other renderbuffer allocation
functions in intel_fbo.c instead use the mesa_format, and do:
rb->_BaseFormat = _mesa_get_format_base_format(...);
We can do likewise, using rb->Format. This appears to work just fine.
dEQP-GLES3.functional.state_query.fbo.framebuffer_attachment_x_size_initial
failed, as it tried to perform a GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE query
on the window system depth buffer. That query relies on a proper
rb->_BaseFormat being set, so it broke because rb->_BaseFormat was 0 due
to the above bug.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94458
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'common.py')
0 files changed, 0 insertions, 0 deletions