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author | Rob Clark <[email protected]> | 2014-01-07 21:39:13 -0500 |
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committer | Rob Clark <[email protected]> | 2014-01-08 16:30:18 -0500 |
commit | 646c16af6e23184078995bcd3fc3db00b7c21250 (patch) | |
tree | cf2872e2d6250ba324c6563246650c44275b563b /common.py | |
parent | 725d736f6a6a14d10223888d585ddab80ee803f0 (diff) |
freedreno: add basic query support
Add for now some simple/basic query support (ie. things not actually
requiring the GPU). Might change around a bit when I actually add
GPU queries, but for now this enables some useful performance info
in the GALLIUM_HUD. For example:
GALLIUM_HUD=fps+batches+batches-sysmem+batches-gmem+restores,draw-calls
The driver specific specific queries are:
+ draw-calls
+ batches - number of batches per second, sum of batches-sysmem
plus batches-gmem
+ batches-gmem - render a set of tiles in GMEM, for each tile
(optionally) system mem -> gmem (restore), plus N draws,
plus gmem -> system mem (resolve) per second
+ batches-sysmem - N draws to system memory (GMEM bypass) per
second
+ restores - number of GMEM batches that required restore per
second
Ideally for GMEM rendering, you want batches-gmem to equal fps. If
the app is doing something that triggers multiple passes (ie. requires
extra round trip gmem <-> system memory) then the # of batches per
second will go up relative to fps.
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'common.py')
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