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authorPaul Berry <[email protected]>2013-04-16 12:49:51 -0700
committerPaul Berry <[email protected]>2013-04-17 17:41:55 -0700
commit417d8917d4924652f1cd0c64dbf3677d4eddbf8c (patch)
tree06feb20a80ee06ef15c17d0981c5fd328abd99d2 /common.py
parent47bd6e46fe89e1cce61b11bcaa7b81f807011c23 (diff)
i965/vec4: Fix hypothetical use of uninitialized data in attribute_map[].
Fixes issue identified by Klocwork analysis: 'attribute_map' array elements might be used uninitialized in this function (vec4_visitor::lower_attributes_to_hw_regs). The attribute_map array contains the mapping from shader input attributes to the hardware registers they are stored in. vec4_vs_visitor::setup_attributes() only populates elements of this array which, according to core Mesa, are actually used by the shader. Therefore, when vec4_visitor::lower_attributes_to_hw_regs() accesses the array to lower a register access in the shader, it should in principle only access elements of attribute_map that contain valid data. However, if a bug ever caused the driver back-end to access an input that was not flagged as used by core Mesa, then lower_attributes_to_hw_regs() would access uninitialized memory, which could cause illegal instructions to get generated, resulting in a possible GPU hang. This patch makes the situation more robust by using memset() to pre-initialize the attribute_map array to zero, so that if such a bug ever occurred, lower_attributes_to_hw_regs() would generate a (mostly) harmless access to r0. In addition, it adds assertions to lower_attributes_to_hw_regs() so that if we do have such a bug, we're likely to discover it quickly. Reviewed-by: Jordan Justen <[email protected]>
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