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authorRob Clark <[email protected]>2017-01-30 17:27:35 -0500
committerRob Clark <[email protected]>2017-03-13 10:33:07 -0400
commitb1df639db662d7b1484a3d729575ecde5a92933e (patch)
treef58c8b3bc505a28d6b7dd43ee4144b507caadcab /common.py
parent3278cd7610588d28a895c2e2ca86aeaa39df9a1e (diff)
freedreno/ir3: optimize less in glsl
Rely on nir for optimization, to reduce compile times. Very minimal impact on shader-db: total instructions in shared programs: 104170 -> 104199 (0.03%) total dwords in shared programs: 209664 -> 209728 (0.03%) total full registers used in shared programs: 7156 -> 7161 (0.07%) total half registers used in shader programs: 109 -> 109 (0.00%) total const registers used in shared programs: 24222 -> 24224 (0.01%) half full const instr dwords helped 12 107 103 112 98 hurt 11 104 105 115 102 But shader db runtime dropped from ~29.3s user to ~20.4s user. Signed-off-by: Rob Clark <[email protected]>
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