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authorEric Anholt <[email protected]>2012-06-25 12:47:01 -0700
committerEric Anholt <[email protected]>2012-07-31 12:06:20 -0700
commit877a897adc40d98c8ee5abaaf0ae16028866c766 (patch)
treef9d9161ecaad9fdd0411d7a9dcebe7ab4d3c0cf8 /common.py
parentfa08b8ad549ef0ad0ee46f525f6f5dd0d6332f99 (diff)
glsl: Reject linking shaders with too many uniform blocks.
Part of fixing piglit maxblocks. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
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