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authorMarek Olšák <[email protected]>2011-03-12 06:11:18 +0100
committerMarek Olšák <[email protected]>2011-03-12 07:56:33 +0100
commit4b92c688a45480027390764b06077105298666c3 (patch)
treecc3f8a13d2082ec9f145bdfc422cd43fc272cc21 /common.py
parente4707604ab46252d2e010906124775d3300f0be1 (diff)
r300g: implement fragment color clamping in the shader
This finishes the implementation of the fragment color clamp control for ARB_color_buffer_float. I don't wanna keep this stuff in a branch...
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