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authorKenneth Graunke <[email protected]>2016-02-24 21:36:15 -0800
committerKenneth Graunke <[email protected]>2016-02-26 15:55:59 -0800
commitdcd4a841e9096b988ea3ca2779e7c8b1ca5e5747 (patch)
tree13e1f6f30630ed5bd23ba863da877530e2b0e587 /bin
parentfa7135107f462fad8cda4731c037e393041e9369 (diff)
i965: Always do NIR IO lowering at specialization time.
We've now hit literally every case other than geometry shaders (and compute shaders, but those are a no-op). So, let's just move geometry shaders over too and be done with it. The only advantage to doing this at link time was to save the expense of running the pass on recompiles. But we're already running a lot of passes, and the extra code complexity isn't worth it. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
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