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authorPaul Berry <[email protected]>2011-10-25 18:06:37 -0700
committerPaul Berry <[email protected]>2011-10-27 15:30:58 -0700
commitcf45949d6a896651a5f3864d3b195e26d59eee74 (patch)
treebcea46177d6c94002317b3b26371a85df5dcd61f /bin
parent0fbc8d301b66aebb95507d715b3128ff711610fd (diff)
mesa: Expose GLSL interpolation qualifiers in gl_fragment_program.
This patch makes GLSL interpolation qualifiers visible to drivers via the array InterpQualifier[] in gl_fragment_program, so that they can easily be used by driver back-ends to select the correct interpolation mode. Previous to this patch, the GLSL compiler was using the enum ir_variable_interpolation to represent interpolation types. Rather than make a duplicate enum in core mesa to represent the same thing, I moved the enum into mtypes.h and renamed it to be more consistent with the other enums defined there. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
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