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author | Paul Berry <[email protected]> | 2012-08-02 08:18:12 -0700 |
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committer | Ian Romanick <[email protected]> | 2012-12-06 12:13:21 -0800 |
commit | d4a24745b84be49b0ede285ef795847ebca70916 (patch) | |
tree | 9fda4f785509bc6d762e74c417438950f6461738 /bin | |
parent | 534ec62152e70ed8f6467feaf07b2db2197e11b1 (diff) |
glsl: Enable GLSL ES 3.00 features inherited from desktop GLSL.
This patch turns on the following features for GLSL ES 3.00:
- Array constructors, whole array assignment, and array comparisons.
- Second and third operands of ?: may be arrays.
- Use of "in" and "out" qualifiers on globals.
- Bitwise and modulus operators.
- Integral vertex shader inputs.
- Range-checking of literal integers.
- array.length method.
- Function calls may be constant expressions.
- Integral varyings must be qualified with "flat".
- Interpolation and centroid qualifiers may not be applied to vertex
shader inputs.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Acked-by: Carl Worth <[email protected]>
Diffstat (limited to 'bin')
0 files changed, 0 insertions, 0 deletions