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authorPaul Berry <[email protected]>2012-08-02 08:18:12 -0700
committerIan Romanick <[email protected]>2012-12-06 12:13:21 -0800
commitd4a24745b84be49b0ede285ef795847ebca70916 (patch)
tree9fda4f785509bc6d762e74c417438950f6461738 /bin
parent534ec62152e70ed8f6467feaf07b2db2197e11b1 (diff)
glsl: Enable GLSL ES 3.00 features inherited from desktop GLSL.
This patch turns on the following features for GLSL ES 3.00: - Array constructors, whole array assignment, and array comparisons. - Second and third operands of ?: may be arrays. - Use of "in" and "out" qualifiers on globals. - Bitwise and modulus operators. - Integral vertex shader inputs. - Range-checking of literal integers. - array.length method. - Function calls may be constant expressions. - Integral varyings must be qualified with "flat". - Interpolation and centroid qualifiers may not be applied to vertex shader inputs. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Acked-by: Carl Worth <[email protected]>
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