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author | Michel Dänzer <[email protected]> | 2013-08-19 15:45:32 +0200 |
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committer | Michel Dänzer <[email protected]> | 2013-08-20 18:50:28 +0200 |
commit | be301f707e8c6ba3bb0574e64a0a4f1653af8fb7 (patch) | |
tree | 987280265373157a952dbdf9b9621106c4e41ebb /bin | |
parent | 5edcb682c9441ccce84d6bee959b8c4b3671bf0e (diff) |
radeonsi: Always pre-load separate VGPRs for centroid vs. center interpolation
The LLVM R600 backend currently always uses separate VGPRs for these.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68162
(Centroid interpolation is identical to center interpolation without
multisampling, so the shader hardware was only pre-loading one set of
interpolation coefficients, and the pixel shader code was using
uninitialized values as the centroid interpolation coefficients)
Cc: [email protected]
Tested-by: Laurent Carlier <[email protected]>
Diffstat (limited to 'bin')
0 files changed, 0 insertions, 0 deletions