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authorMichel Dänzer <[email protected]>2013-08-19 15:45:32 +0200
committerMichel Dänzer <[email protected]>2013-08-20 18:50:28 +0200
commitbe301f707e8c6ba3bb0574e64a0a4f1653af8fb7 (patch)
tree987280265373157a952dbdf9b9621106c4e41ebb /bin
parent5edcb682c9441ccce84d6bee959b8c4b3671bf0e (diff)
radeonsi: Always pre-load separate VGPRs for centroid vs. center interpolation
The LLVM R600 backend currently always uses separate VGPRs for these. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68162 (Centroid interpolation is identical to center interpolation without multisampling, so the shader hardware was only pre-loading one set of interpolation coefficients, and the pixel shader code was using uninitialized values as the centroid interpolation coefficients) Cc: [email protected] Tested-by: Laurent Carlier <[email protected]>
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