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authorDave Airlie <[email protected]>2018-02-05 10:14:19 +1000
committerDave Airlie <[email protected]>2018-02-07 06:08:12 +1000
commitab5cee4c241cb360cf67101dd751e0f38637b526 (patch)
tree89a68d20dcc0dd4fd00387bea1ac68a9c87d1715 /bin
parent4e3b43f18046538171928256acefd01d97eed0ae (diff)
r600/compute: only mark buffer/image state dirty for fragment shaders
The compute emission path always emits this currently, and emitting it on the fragment path breaks the blitter. This fixes gpu hangs in KHR-GL45.compute_shader.resource-texture Reviewed-by: Roland Scheidegger <[email protected]> Cc: <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
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