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author | Marek Olšák <[email protected]> | 2017-05-31 13:07:04 +0200 |
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committer | Marek Olšák <[email protected]> | 2017-06-05 18:25:57 +0200 |
commit | 2ec50f98a9be9ee94aa0dd82fb7560c00153b03f (patch) | |
tree | 4f2d5c06ce4bbedfcb34e561ce81bf89e40971aa /bin | |
parent | bb0452442a77570fce529cbb3d9fd99a94f3b50e (diff) |
st/mesa: don't load cached TGSI shaders on demand
This fixes a performance issue with the shader cache that delayed Gallium
shader create calls until draw calls.
I'd like this in stable, but it's not a showstopper.
Cc: 17.1 <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'bin')
0 files changed, 0 insertions, 0 deletions