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author | Olivier Galibert <[email protected]> | 2012-06-24 11:18:18 +0200 |
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committer | José Fonseca <[email protected]> | 2012-07-04 10:47:14 +0100 |
commit | e620f3e763f69245531d605ff383f160bd0c0e8c (patch) | |
tree | 6b45a99b9d7669d0ceb8040682f21d10fe517d50 /bin | |
parent | 95ce454c8c4397a67aa038d91667882e413314d3 (diff) |
mesa/st: gl_ClipDistance must be interpolated in 3d space.
That old bug was hidden but the clipper always interpolating in 3d space
no matter what it should have been doing. Now that the interpolation
has been fixed, the bug shows up.
Fixes fdo 51364.
Signed-off-by: Olivier Galibert <[email protected]>
Signed-off-by: José Fonseca <[email protected]>
Diffstat (limited to 'bin')
0 files changed, 0 insertions, 0 deletions