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authorRoland Scheidegger <[email protected]>2013-04-18 17:04:01 +0200
committerRoland Scheidegger <[email protected]>2013-04-18 17:04:01 +0200
commit0d07f05ee87b5446bc3b85fc7be861c4801bb79e (patch)
tree7af20a74b5f3ee383976ede8c31f98679c71c7d9 /bin
parenta93013697747f09a414cd4674cb1ccc59c2d1d8b (diff)
gallivm: Add no_rho_approx debug option
This will calculate rho correctly as sqrt(max((ds/dx)^2 + (dt/dx)^2 + (dr/dx)^2), (ds/dx)^2 + (dt/dx)^2 + (dr/dx)^2)) instead of max(|ds/dx|,|dt/dx|,|dr/dx|,|ds/dy|,|dt/dy,|dr/dy|) (for 3 coords - 2 coords work analogous, for 1 coord there's no point doing the exact version), for both implicit and explicit derivatives. While such approximation seems to be allowed in OpenGL some APIs may be less forgiving, and the error can be quite large (sqrt(2) for 2 coords, sqrt(3) for 3 coords so wrong by nearly one mip level in the latter case). This also helps to single out "real" bugs from "expected" ones, so it is debug only (though at least combined with no_brilinear I didn't really see much of a performance difference but only tested with a debug build - at least with implicit mipmaps the instruction count is almost exactly the same though the instructions are more complex (1 sqrt and mul/adds instead of and/max mostly). The code when the option isn't set stays exactly the same. v2: rename no_rho_opt to no_rho_approx. Reviewed-by: Brian Paul <[email protected]>
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