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authorHaixia Shi <[email protected]>2013-04-01 13:24:55 -0700
committerStéphane Marchesin <[email protected]>2013-04-01 13:39:13 -0700
commitbc0cc2944ff13549df8276b856acc79254c5db07 (patch)
tree2bf00962f8a04336e8536cffba962871726fc9f4 /bin
parente2b40e253b420933ebc504c7fd929168f2afe77d (diff)
ACTIVE_UNIFORM_MAX_LENGTH should include 3 extra characters for arrays.
If the active uniform is an array, then the length of the uniform name should include the three extra characters for the "[0]" suffix, which is required by the GL 4.2 spec to be appended to the uniform name in glGetActiveUniform(). This avoids the situation where the output buffer does not have enough space to hold the "[0]" suffix, resulting in an incomplete array specification like "foobar[0". NOTE: This is a candidate for the 9.1 branch. Change-Id: I41e87ba347a7169eec8c575596cc3416adbe0728 Signed-off-by: Haixia Shi <[email protected]> Reviewed-by: Stéphane Marchesin <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
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