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authorBrian Paul <[email protected]>2009-02-12 15:04:21 -0700
committerBrian Paul <[email protected]>2009-02-13 17:18:35 -0700
commit643d9401388be0c16ca0df8ea20dead6d31850de (patch)
tree34e64a013cf4c9523812fb20aeb3983797692081 /bin
parent11b75eafc7533c152e6306e4d8f85d7268f3cc16 (diff)
intel: turn on GL_ARB_shading_language_120
It's done in the Mesa GLSL compiler. The only part of it that might matter in drivers is the centroid sampling option for MSAA.
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