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author | Jason Ekstrand <[email protected]> | 2016-10-10 09:30:29 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2016-10-14 15:39:41 -0700 |
commit | 82a2c49c5f3c8784e5239ebed7ad0bf8a44c687b (patch) | |
tree | fa58ff868e2ce5d4424ee0e64047dcab925c1421 /bin | |
parent | b324c38ae3e47940e5ffe441f169f839a3d53261 (diff) |
intel/blorp: Emit a NULL render target for depth/stencil-only operations
This never mattered before because the only time we used blorp
depth/stencil only was to do HiZ operations on gen6-7. It may have worked
in that case (and maybe it didn't) but slow depth clears actually do depth
rendering so they need a valid render target.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'bin')
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