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authorChad Versace <[email protected]>2011-11-15 07:08:49 -0800
committerChad Versace <[email protected]>2011-11-15 08:00:29 -0800
commit79653c12d6da4d89aaa73e4e8260a84d91f93593 (patch)
tree5a43ad499d0cf670cbe5dbfb97ab2cfcdfe4d3b9 /bin
parent50b33560784dde428fbb5dfe7d428255874c496c (diff)
intel: Fix separate stencil in builtin DRI2 backend
intelAllocateBuffer() was oblivious to separate stencil buffers. This patch fixes it to allocate a non-tiled stencil buffer with special pitch, just as the DDX does. Without this, any app that attempted to create an EGL surface with stencil bits would crash. Of course, this affected only environments that used the builtin DRI2 backend, such as Android and Wayland. Fixes GLBenchmark2.1 on Android on gen7. Note: This is a candidate for the 7.11 branch. Tested-by: Louie Tsaie <[email protected]> Signed-off-by: Chad Versace <[email protected]>
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