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author | Timothy Arceri <[email protected]> | 2017-01-24 08:41:36 +1100 |
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committer | Jordan Justen <[email protected]> | 2017-10-31 23:36:54 -0700 |
commit | 2589e7ddafb63583498f5f7138914d2a2e634960 (patch) | |
tree | 86876affe556456b499d78a3189bc2f3e637c08f /bin | |
parent | 516d50db319396c23fd599012aec8b3fbc0ee5a6 (diff) |
i965: Add shader cache support for vertex and fragment stages
This enables the cache on vertex and fragment shaders only.
v2:
* Use MAYBE_UNUSED. (Matt)
[[email protected]: reword subject]
[[email protected]: *_cached_program => brw_disk_cache_*_program]
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'bin')
0 files changed, 0 insertions, 0 deletions