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authorTom Stellard <[email protected]>2012-06-26 20:54:32 +0000
committerTom Stellard <[email protected]>2012-07-09 13:41:17 +0000
commit3d3194e93cbfe0fc42dd96218e8e999f5ccfe726 (patch)
tree00de4d1bd572b6797668a7b3b4fcaeef17fc2c3b /bin
parente00e1586dd94c1bbcd1ecfd9649fde9281be1977 (diff)
r600g: Add r600_context_pipe_state_emit()
This function is used when dispatching compute shader in order to avoid mixing compute and 3D registers in the context's dirty list. This allows the compute code to resuse 3D functions like evergreen_cb, which return a struct r600_pipe_state and still have control over when and how the register writes are emitted.
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