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authorBrian Paul <[email protected]>2012-06-26 12:59:30 -0600
committerBrian Paul <[email protected]>2012-06-26 15:03:43 -0600
commit80efb524ee94efc7c6b8f849b82305144838eea1 (patch)
tree625daa3e1d3a872a350a3511d0c5f92b2719be5e /bin
parent36b3ee2ffca2f260c9e5eb248b6e2b4ca2bf6fb1 (diff)
svga: return 1 for PIPE_CAP_MIXED_COLORBUFFER_FORMATS
This is actually required for GL_ARB_framebuffer_object, but the state tracker doesn't currently check it. Direct3D 9 allows mixed format color buffers with some restrictions. Setting this allows Unigine Heaven 2.5 and 3.0 to run. Tested both on GL and D3D hosts. Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Jakob Bornecrantz <[email protected]>
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