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author | Dave Airlie <[email protected]> | 2016-10-19 17:34:28 +1000 |
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committer | Dave Airlie <[email protected]> | 2016-10-19 17:39:47 +1000 |
commit | 86c4575a813bb57d1af3e3a0bb0c3eb44f27aedf (patch) | |
tree | 73a1cd1c7f2bf4dcf4619a18071790683a04233a /bin | |
parent | 67c91ef2a228b0843bdbb4b7b7128ef45e3dd71f (diff) |
radv: decompress fmask before reading using texture unit
Before we can read the fmask using the compute shader, we need
to decompress the fmask in place.
This fixes a bunch of remaining failure and hopefully multisampling
in Talos.
Diffstat (limited to 'bin')
0 files changed, 0 insertions, 0 deletions