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authorKeith Whitwell <[email protected]>2009-06-30 09:55:33 +0100
committerKeith Whitwell <[email protected]>2009-06-30 09:55:33 +0100
commit47173cf67f0ed55012b0820397f6d620d8ad4473 (patch)
tree802b6513d708298290d8e0655fcd30a69ecea863 /bin
parent9014f475ff6720b694ba28906ebfe7e77795b173 (diff)
mesa/dlist: shortcircuit some redundant statechanges at compile time
Currently, state-changes in mesa display lists are more or less a verbatim recording of the GL calls made during compilation. This change introduces a minor optimization to recognize and eliminate cases where the application emits redundant state changes, eg: glShadeModel( GL_FLAT ); glBegin( prim ) ... glEnd() glShadeModel( GL_FLAT ); glBegin( prim ) ... glEnd() The big win is when we can eliminate all the statechanges between two primitive blocks and combine them into a single VBO node. This commit implements state-change elimination for Material and ShadeModel only. This is enough to make a start on debugging, etc.
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