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authorGeorge Kyriazis <[email protected]>2017-07-21 23:23:04 -0500
committerEmil Velikov <[email protected]>2017-07-31 10:19:55 +0100
commit99b2613ce15c4391949ec221694b054c0910e68a (patch)
treef937effb3b80aeb53ddea483ec6936c40160c8db /bin
parentf9c7549605e412e3b77c727a0d86442260f8f46a (diff)
swr: fix transform feedback logic
The shader that is used to copy vertex data out of the vs/gs shaders to the user-specified buffer (streamout or SO shader) was not using the correct offsets. Adjust the offsets that are used just for the SO shader: - Make sure that position is handled in the same special way as in the vs/gs shaders - Use the correct offset to be passed in the core - consolidate register slot mapping logic into one function, since it's been calculated in 2 different places (one for calcuating the slot mask, and one for the register offsets themselves Also make room for all attibutes in the backend vertex area. Fixes: - all vtk GL2PS tests - 18 piglit tests (16 ext_transform_feedback tests, arb-quads-follow-provoking-vertex and primitive-type gl_points v2: - take care of more SGV slots in slot mapping logic - trim feState.vsVertexSize - fix GS interface and incorporate GS while calculating vsVertexSize Note that vsVertexSize is used in the core as the one parameter that controls vertex size between all stages, so it has to be adjusted appropriately for the whole vs/gs/fs pipeline. Also note that GS and SO is not fully implemented. This will be addressed later. fixes: - fixes total of 20 piglit tests CC: 17.2 <[email protected]> Reviewed-by: Bruce Cherniak <[email protected]> (cherry picked from commit 194ff5eed18f310bece0899595f678699badd32e)
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