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authorMarek Olšák <[email protected]>2011-01-24 13:29:19 +0100
committerMarek Olšák <[email protected]>2011-01-24 13:32:52 +0100
commit09109c11d9efd78c0f87fc55911e03eda5fd980b (patch)
tree325fca08e1fdf8f00a0c5733a4be8b3ef325f798 /bin
parentd78a984baa602a9bbb07622b669deea3069d2ab3 (diff)
r300g: remove any traces of depth_clamp
I couldn't make it work. GB_TILE_CONFIG.Z_EXTENDED, which enables per-pixel Z clamping, and VAP_CLIP_CNTL.CLIP_DISABLE, which disables clipping, do help, but they also add regressions like random graphics corruptions in some games.
Diffstat (limited to 'bin')
0 files changed, 0 insertions, 0 deletions