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author | Alyssa Rosenzweig <[email protected]> | 2019-12-30 12:13:45 -0500 |
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committer | Alyssa Rosenzweig <[email protected]> | 2019-12-30 17:11:08 -0500 |
commit | 8f4b15636b0c51519d3798dbf77291e5bad7ec3e (patch) | |
tree | d7811c1a1555ce6dc7f3a176a6a280fec82550df /bin | |
parent | 67fe2afa51984398a7d9d458447b99522a847def (diff) |
panfrost: Remove MRT indirection in blend shaders
Since we have a separate blend shader for each render target, let's
simplify this structure and reduce the options memory footprint by 88%
or something goofy like that.
Should also enable separate blending per render target.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
Diffstat (limited to 'bin')
0 files changed, 0 insertions, 0 deletions