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authorTapani Pälli <[email protected]>2016-01-15 13:11:20 +0200
committerTapani Pälli <[email protected]>2016-01-20 07:24:39 +0200
commit4475d8f9169195baefa893b9b147fe20414cda7c (patch)
treeedff0980fea01e94d8cdab0386876325a43dea87 /bin
parent0a6a05c8eaeda570891fdece2d86e8e0b0e4d56f (diff)
glsl: move uniform calculation to link_uniforms
Patch moves uniform calculation to happen during link_uniforms, this is possible with help of UniformRemapTable that has all the reserved locations. Location assignment for implicit locations is changed so that we utilize also the 'holes' that explicit uniform location assignment might have left in UniformRemapTable, this makes it possible to fit more uniforms as previously we were lazy here and wasting space. Fixes following CTS tests: ES31-CTS.explicit_uniform_location.uniform-loc-mix-with-implicit-max ES31-CTS.explicit_uniform_location.uniform-loc-mix-with-implicit-max-array v2: code cleanups, increment NumUniformRemapTable correctly, fix find_empty_block to work properly and add some more comments. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Marta Lofstedt <[email protected]>
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