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authorIan Romanick <[email protected]>2012-12-14 15:01:48 -0800
committerIan Romanick <[email protected]>2013-01-18 17:35:33 -0800
commit8ef3c83ffe538d09380baaac5c3cd86a9f97ca47 (patch)
treeed379196951087c4f089013c9b7fe82a19c7b370 /bin
parent5938c7774ff973612358ca52691c3eb73171e2e7 (diff)
mesa: Array uniform names are supposed to have [0] appended
This is required by OpenGL ES 3.0 and desktop OpenGL 4.2. Previous version were ambiguous. This also matches the behavior of NVIDIA's closed-source driver (version 304.64). Fixed gles3conformance test uniform_buffer_object_getactiveuniform. Several piglit tests expect glGetActiveUniform to *not* include the [0] on the end. These tests were already failing on NVIDIA, and this change regresses them on Mesa. Patches have been sent to the piglit mailing list to fix the tests. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
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