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authorBrian Paul <[email protected]>2009-06-11 14:55:25 -0600
committerBrian Paul <[email protected]>2009-06-11 14:58:25 -0600
commit3754c4135cb29e23bd81d573af458742e9a624b2 (patch)
tree6ccfe766e6519659d2907368c058728c6f4ef15b /bin
parent322e8556b91ceb80d4a53129cbb5db99087085f1 (diff)
mesa: rework vertex shader output / fragment shader input attribute matching
Before, if a vertex shader's outputs didn't exactly match a fragment shader's inputs we could wind up with invalid TGSI shader declarations. For example: Before patch: DCL OUT[0], POSITION DCL OUT[1], COLOR[1] DCL OUT[2], GENERIC[0] DCL OUT[3], GENERIC[0] <- note duplicate [0] DCL OUT[4], GENERIC[2] After patch: DCL OUT[0], POSITION DCL OUT[1], COLOR[1] DCL OUT[2], GENERIC[0] DCL OUT[3], GENERIC[1] DCL OUT[4], GENERIC[2]
Diffstat (limited to 'bin')
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