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authorTimothy Arceri <[email protected]>2015-06-15 21:00:47 +1000
committerTimothy Arceri <[email protected]>2015-06-16 20:58:59 +1000
commitda6996485f2ca636218e3d83b53cf6a450bb9b38 (patch)
treefd7e7d821517e6258da747dc4775061f942bf954 /bin
parent7d88ab42b9dda825feddbae774a2a48ddf3cbec2 (diff)
Revert "glsl: remove restriction on unsized arrays in GLSL ES 3.10"
This reverts commit adee54f8269c5e9f4fde91d19f0e465afc8f14d8. Further down in the GLSL ES 3.10 spec it say: "If an array is declared as the last member of a shader storage block and the size is not specified at compile-time, it is sized at run-time. In all other cases, arrays are sized only at compile-time." Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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