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authorStéphane Marchesin <[email protected]>2011-10-09 16:49:19 -0700
committerStéphane Marchesin <[email protected]>2011-10-10 00:15:05 -0700
commitddba509c16c4cb0630a4f4841b31953f02be6b3f (patch)
treebffacb3a2788ea84bafaccbf65a2d366dad11b2f /bin/version.mk
parent0f55f133f1e5b72e463441d2d388a1ec4deac1da (diff)
mesa/st: Check for a NULL _LinkedShader[i] before using it.
The rest of the linker/glsl translation code checks for NULL, so I suppose we should check here too. Fixes crash on exit with i915g instanced drawing. Reviewed-by: Ian Romanick <[email protected]>
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