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authorBrian Paul <[email protected]>2009-12-29 16:17:14 -0700
committerBrian Paul <[email protected]>2009-12-29 16:17:14 -0700
commitfd5511d27fc44096117c47ab503fb5b47f993061 (patch)
treece5b1a3152d1c7ec495403f43e222c421b6e99d0 /bin/version.mk
parent126b35bd3acbf486471879531cd2e6f446b14497 (diff)
mesa: implement per-buffer color masking
This is part of the GL_EXT_draw_buffers2 extension and part of GL 3.0. The ctx->Color.ColorMask field is now a 2-D array. Until drivers are modified to support per-buffer color masking, they can just look at the 0th color mask. The new _mesa_ColorMaskIndexed() function will be called by glColorMaskIndexedEXT() or glColorMaski().
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