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authorEric Anholt <[email protected]>2017-12-27 15:12:37 -0800
committerEric Anholt <[email protected]>2018-01-03 14:25:23 -0800
commit2056e4a777bd0eed88ff2762977955b2f2bf2f1c (patch)
tree619d3ce2823d1880e9cd787be8bf9488b8c593d2 /bin/git_sha1_gen.py
parent476469955225e15f454e01dc80047dd5fa5c9f97 (diff)
broadcom/vc5: Emit proper flatshading code for glShadeModel(GL_FLAT).
In updating the simulator, behavior changed slightly so that our old code wasn't getting glxgears's flatshading interpolated right. Emit flat shading code just like we would for a normal flat-shaded varying, by passing a flag in the shader key for glShadeModel(GL_FLAT) state and customizing the color inputs based on that.
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