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author | Eric Anholt <[email protected]> | 2017-12-27 15:12:37 -0800 |
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committer | Eric Anholt <[email protected]> | 2018-01-03 14:25:23 -0800 |
commit | 2056e4a777bd0eed88ff2762977955b2f2bf2f1c (patch) | |
tree | 619d3ce2823d1880e9cd787be8bf9488b8c593d2 /bin/git_sha1_gen.py | |
parent | 476469955225e15f454e01dc80047dd5fa5c9f97 (diff) |
broadcom/vc5: Emit proper flatshading code for glShadeModel(GL_FLAT).
In updating the simulator, behavior changed slightly so that our old code
wasn't getting glxgears's flatshading interpolated right. Emit flat
shading code just like we would for a normal flat-shaded varying, by
passing a flag in the shader key for glShadeModel(GL_FLAT) state and
customizing the color inputs based on that.
Diffstat (limited to 'bin/git_sha1_gen.py')
0 files changed, 0 insertions, 0 deletions