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authorTapani Pälli <[email protected]>2018-06-06 14:19:16 +0300
committerTapani Pälli <[email protected]>2018-10-31 14:53:47 +0200
commit27f1298b9d95899c4061294e384fadfd1c0a1b44 (patch)
tree7c5c3591119417ca888777205f6420163c114518 /bin/get-fixes-pick-list.sh
parenta96749b13ca9446155964ddd32379251b822f6f8 (diff)
glsl/linker: validate attribute aliasing before optimizations
Patch does a 'dry run' of assign_attribute_or_color_locations before optimizations to catch cases where we have aliasing of unused attributes which is forbidden by the GLSL ES 3.x specifications. We need to run this pass before unused attributes may be removed and with attribute binding information from program, therefore we re-use existing pass in linker rather than attempt to write another one. This fixes WebGL2 test 'gl-bindAttribLocation-aliasing-inactive' and Piglit test 'gles-3.0-attribute-aliasing'. Signed-off-by: Tapani Pälli <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106833 Reviewed-by: Timothy Arceri <[email protected]>
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