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authorPaul Berry <[email protected]>2011-09-26 15:51:39 -0700
committerPaul Berry <[email protected]>2011-09-28 12:20:25 -0700
commit9c7552729971463af015a767e547c43f94fe1212 (patch)
tree741ac76298fac2bf85ec826b66865b3ae3e644ab /bin/config.sub
parentb79782cbedf8b23ea392d9a597eb4831a605bbe0 (diff)
glsl 1.30: Fix numerical instabilities in asinh
The formula we were previously using for asinh: asinh x = ln(x + sqrt(x * x + 1)) is numerically unstable: when x is a large negative value, the quantity x + sqrt(x * x + 1) is a small positive value (on the order of 1/(2|x|)). Since the logarithm function is very sensitive in this range, any error in the computation of the square root manifests as a large error in the result. This patch changes to the equivalent formula: asinh x = sign(x) * ln(abs(x) + sqrt(x * x + 1)) which is only slightly more expensive to compute, and is numerically stable for all x. Fixes piglit tests spec/glsl-1.30/execution/built-in-functions/[fv]s-asinh-*. Reviewed-by: Chad Versace <[email protected]> Acked-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
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