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author | Brian Paul <[email protected]> | 2011-06-08 08:05:41 -0600 |
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committer | Brian Paul <[email protected]> | 2011-06-08 08:05:41 -0600 |
commit | 62811057f41bf7c027da6156a44383266c7f3952 (patch) | |
tree | a16a7eb5e62dc05768d05b2d37586d8bbec7aa21 /bin/config.sub | |
parent | f1cdce95f606584a56eabf3b38eea19ff4c75757 (diff) |
vbo: remove node->count > 0 test in vbo_save_playback_vertex_list()
See piglit dlist-fdo31590.c test and
http://bugs.freedesktop.org/show_bug.cgi?id=31590
In this case we had node->prim_count=1 but node->count==0 because the
display list started with glBegin() but had no vertices. The call to
glEvalCoord1f() triggered the DO_FALLBACK() path. When replaying the
display list, the old condition basically no-op'd the call to
vbo_save_playback_vertex_list call(). That led to the invalid operation
error being raised in glEnd().
NOTE: This is a candidate for the 7.10 branch.
Diffstat (limited to 'bin/config.sub')
0 files changed, 0 insertions, 0 deletions