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author | Eric Anholt <[email protected]> | 2011-06-15 12:02:12 -0700 |
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committer | Eric Anholt <[email protected]> | 2011-07-07 14:05:20 -0700 |
commit | 86e62b2357447b7c97f434be4834f4b50aa0764d (patch) | |
tree | bf98a3c8f0582ddf36cd298d88c44cd9ad62269f /bin/config.sub | |
parent | 3de9405763ad4b9e78577699ec206be7dda03374 (diff) |
intel: Mark MESA_FORMAT_X8_Z24 as always supported.
This prevents developer surprise at seeing a GL_DEPTH_COMPONENT
texture have stencil bits, and avoids the metaops path accidentally
copying stencil bits around in glCopyTexImage(GL_DEPTH_COMPONENT) (and
being broken because swrast's glReadPixels(GL_UNSIGNED_INT_24_8) is
broken).
Acked-by: Chad Versace <[email protected]>
Diffstat (limited to 'bin/config.sub')
0 files changed, 0 insertions, 0 deletions