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authorEric Anholt <[email protected]>2011-06-15 12:02:12 -0700
committerEric Anholt <[email protected]>2011-07-07 14:05:20 -0700
commit86e62b2357447b7c97f434be4834f4b50aa0764d (patch)
treebf98a3c8f0582ddf36cd298d88c44cd9ad62269f /bin/config.sub
parent3de9405763ad4b9e78577699ec206be7dda03374 (diff)
intel: Mark MESA_FORMAT_X8_Z24 as always supported.
This prevents developer surprise at seeing a GL_DEPTH_COMPONENT texture have stencil bits, and avoids the metaops path accidentally copying stencil bits around in glCopyTexImage(GL_DEPTH_COMPONENT) (and being broken because swrast's glReadPixels(GL_UNSIGNED_INT_24_8) is broken). Acked-by: Chad Versace <[email protected]>
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