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authorTom Stellard <[email protected]>2016-07-20 14:32:59 +0000
committerTom Stellard <[email protected]>2016-09-16 23:07:10 +0000
commit91ec6e5664979382f3cb18ba91edc4af99f93471 (patch)
treed74ca48acd4b5765a8bc3f52ca5f221d0275cb8a /bin/bugzilla_mesa.sh
parenta2b8346fa6c96af6b3d83b9f9ebb1f500e0da5f1 (diff)
radeonsi/compute: Use the HSA abi for non-TGSI compute shaders v3
This patch switches non-TGSI compute shaders over to using the HSA ABI described here: https://github.com/RadeonOpenCompute/ROCm-Docs/blob/master/AMDGPU-ABI.md The HSA ABI provides a much cleaner interface for compute shaders and allows us to share more code in the compiler with the HSA stack. The main changes in this patch are: - We now pass the scratch buffer resource into the shader via user sgprs rather than using relocations. - Grid/Block sizes are now passed to the shader via the dispatch packet rather than at the beginning of the kernel arguments. Typically for HSA, the CP firmware will create the dispatch packet and set up the user sgprs automatically. However, in Mesa we let the driver do this work. The main reason for this is that I haven't researched how to get the CP to do all these things, and I'm not sure if it is supported for all GPUs. v2: - Add comments explaining why we are setting certain bits of the scratch resource descriptor. v3: - Use amdgcn-mesa-mesa3d triple instead of amdgcn--mesa3d. Reviewed-by: Nicolai Hähnle <[email protected]>
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